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Thomas Cochrane

Associate Professor Technology Enhanced Learning in Higher Education (Education; Other education not elsewhere classified; Higher education; Creative arts and writing; Information and computing sciences)

Melbourne, Victoria, Australia

Thomas Cochrane is Associate Professor, Technology Enhanced Learning in Higher Education, in the Melbourne Centre for the Study of Higher Education. Thomas has expertise in qualitative research in technology-enhanced learning, with a focus upon action research, and design based research methodologies. His specialisations include mobile learning, designing mixed reality learning environments, heutagogy (self-regulated learning), communities of practice, and the scholarship of technology enhanced learning. His research portfolio includes over 50 peer reviewed journal articles, 32 book chapters, and over 150 conference proceedings. https://melbourne-cshe.unimelb.edu.au/about/our-staff/thomas-cochrane https://findanexpert.unimelb.edu.au/profile/866968-thomas-cochrane

Publications

  • TheNewNormal Webinar Episode 6: Reimagining dual delivery for a place-based university
  • Collaborative Online Professional Development Design
  • #DataCreativities
  • A framework for re thinking the pedagogy of studio-based design classrooms
  • Enhancing Health Care Education and Practice Post COVID
  • CO-llaborative VI-rtual D-esign: A Collaborative Autoethnography on Conducting Exclusively Online, Data-Led Collaborations in the Creative Industries
  • #DataCreativities 2020 Workshop: Session 4
  • #DataCreativities 2020 Workshop: Session 2.3
  • #DataCreativities 2020 Workshop: Session 2.1
  • #DataCreativities 2020 Workshop: Session 3.3
  • #DataCreativities 2020 Workshop: Session 1.3
  • #DataCreativities 2020 Workshop: Session 1.1
  • #DataCreativities 2020 Workshop: Session 2.2
  • #DataCreativities 2020 Workshop: Session 1.2
  • #DataCreativities 2020 Workshop: Session 3.1 and 3.2
  • Digital Methods for research led T&L practices in the COVID new normal: a workshop exploring findings from a MDAP Collaboration between MGSE, SCIP, FFAM, and CSHE during ‘lockdown’
  • Using educational design research to develop authentic learning for graduate entry nursing students in New Zealand
  • Enhancing Immersiveness in Paramedicine Education XR Simulation Design
  • Enhancing student learning through trans-disciplinary project-based assessment in bioengineering
  • Preparing For The Future: Rethinking The Education Delivery Model
  • Collaborative Online Professional Development Design
  • The new normal: Dialogues and ways forward
  • Reimagining the performance experience through the establishment of a virtual performance hall
  • Designing Authentic Learning through Enhanced Immersive Reality - bridging the virtual and physical learning environments
  • Designing authentic online collaboration
  • TheNewNormal Webinar Episode 7: The impact and best case principles of dual-delivery for face-to-face Universities
  • Design principles for immersive reality to enhance creativity and performance through transdisciplinary collaboration
  • Improving student outcomes through trans-disciplinary curriculum design in biomedical engineering
  • Prototyping a transdisciplinary bioengineering curriculum development project
  • Post Pandemic Socially Constructed Blended Synchronous Learning: Vignettes from the Mobile Learning SIG
  • TheNewNormal Webinar Episode 8: The COVID19 student experience
  • The New Normal Webinar Episode 9: Lost in Space: finding our way in virtual and physical learning environments
  • Symposium: Reimagining Performance with Immersive Reality Technologies
  • Exploring opportunities for musician’s health and performance enhancement using VR simulation training
  • ‘Mixed-tape Methods’ for Data in Post-digital Times of Disease
  • Nurturing Collaborative Networks of Mobile Learning Researchers and Practitioners
  • #Datacreativities Twitterstream archive August/September2020
  • Design principles for heutagogical learning: Implementing student-determined learning with mobile and social media tools
  • Special collection on mobile mixed reality 2019 update
  • Augmenting visual design: Designing the changing classroom
  • CMAlt CMOOC: Developing a scalable lecturer professional development framework
  • Designing an authentic professional development cMOOC
  • Design principles for heutagogical learning: Implementing student-determined learning with mobile and social media tools
  • Designing Immersive Mobile Mixed Reality for Paramedic Education
  • A framework for mixed reality free-choice, self-determined learning
  • Integrating Educational Design Research and Design Thinking to Enable Creative Pedagogies
  • Mobile Video Production
  • An Introduction to Immersive Reality
  • A Model for Designing Authentic Learning
  • A Model for Developing a SOTEL Research Cluster
  • Introducing Immersive Reality into the Journalism Curriculum
  • DESIGNING AUTHENTIC MOBILE LEARNING
  • Episode Four: Student engagement: Meeting current needs and developing sustainable approaches
  • COVID-19 Mobile EOR padlet: A co-curated selection of mobile tools (An Ecology Of Resources or EOR) that have enabled remote learning and collaboration during the COVID-19 crisis
  • Designing authentic online collaboration
  • Hybrid Teaching Strategies COVID-19: Designing practice-based learning environments to facilitate distributed learning communities
  • Episode Five: Student Engagement Online Part 2: Surface vs Deep
  • Altmetrics and Social Media: Amplifying research impact
  • The New Normal Webinar Series: Episode One Online examinations: Challenges, assumptions and best practices
  • Episode Two. From emergency to emergent practice: What we’ve learned about interaction and engagement
  • Episode Three: Myth-busting: Debunking the myths of online learning
  • Creating a consolidated open online research profile: ORCID Workshop
  • #Datacreativities Twitterstream archive August/September2020
  • #Datacreativities Twitter TAGSExplorer replay
  • #Datacreativities Twitter TAGSExplorer replay
  • Data Creativities Collab Mashup Take 2
  • The Creative Industries in Days of Isolation – A Fast Pace Shift to Making, Learning and Living in a Crisis
  • #ASCILITEMLSIG webinar 6 November 2020 #DataCreativities
  • Supporting technology enhanced learning, professional development. and accreditation: rebooting the CMALT cMOOC network
  • The New Normal Engaged teaching and learning webinar series Episode Four Student engagement: Meeting current needs and developing sustainable approaches
  • The New Normal: Engaged teaching and learning webinar series: Episode Two From emergency to emergent practice: What we’ve learned about interaction and engagement
  • Seminar 8: Strategies for designing hybrid teaching environments
  • Designing an authentic professional development cMOOC
  • A mobile ecology of resources for Covid-19 learning
  • Roundtable 1: On the challenges of supporting extraordinary change. Opening up to voices around our institution
  • Course delivery: Lessons for the future
  • Immersive reality enhanced simulation in health higher education: MESH360
  • Roundtable 2: After the leap, how can we build on positive changes for the future
  • Developing a mobile immersive reality framework for enhanced simulation training: Mesh360
  • Developing a DBR Model for Designing Authentic Healthcare Solutions: Mobile and Wearable Technologies
  • Collaborative Mobile Video Production Workshop
  • Beyond the classroom borders: a human-based transdisciplinary collaboration enabled by technologies
  • Mobile learning special interest group symposium: revisiting mobile mixed reality
  • Developing virtual collaborative health team educational environments
  • CMAlt CMOOC: Developing a scalable lecturer professional development framework
  • Mixed Reality in Health Education, Potential of
  • Technology Enhanced Learning, Research Impact and Open Scholarship
  • A DBR framework for designing mobile virtual reality learning environments
  • Special Issue on Mobile AR & VR: Integrating SOTEL in Learning Design
  • MAINSTREAMING MOBILE LEARNING IN JOURNALISM EDUCATION
  • DESIGN CONSIDERATIONS FOR MOBILE LEARNING
  • A Framework for Designing Transformative Mobile Learning
  • Nurturing Collaborative Networks of Mobile Learning Researchers and Practitioners
  • Mainstreaming mobile learning in journalism education
  • Mobile VR in education: From the fringe to the mainstream
  • Designing a virtual health faculty hub
  • Developing a design-based research methodology for designing MR technologies for mountain safety
  • Designing for learning with mobile and social media tools—A pragmatic approach
  • Developing the scholarship of technology enhanced learning (SOTEL)
  • #NPF14LMD learners and mobile devices: Sharing practice
  • Developing virtual collaborative health team educational environments
  • Authentic interprofessional health education scenarios using mobile VR
  • Exploring mobile mixed reality in healthcare higher education: A systematic review
  • Embodied reports in paramedicine mixed reality learning
  • Special issue on mobile mixed reality
  • An Agile and Scalable Professional Development Strategy: The CMALT cMOOC Project
  • Developing a scalable lecturer professional development framework
  • Mapping Professional Accreditation Pathways in HE: Triangulating the UCISA Surveys with a Systematic Review and Analysis [A-037]
  • Augmented Reality: Connecting the classroom and the community
  • Mobile Video Production Workshop: Exploring a BYOD development framework and toolkit
  • Immersive Journalism: Playing with Virtual Reality
  • Vignette 8.2: How should we design for authentic mobile learning?
  • Designing a virtual health faculty hub
  • Mainstreaming Mobile Learning in Journalism Education
  • Mobile VR in education: From the fringe to the mainstream
  • Developing a design-based research methodology for designing MR technologies for mountain safety
  • An overview of AJET publication and review processes
  • Transdisciplinary curriculum co-creation: new perspectives for learning enabled by technologies
  • Designing ‘phygital’ spaces: Integrating mobile social media in health education
  • The Scholarship of Technology Enhanced Learning: Reimagining SOTL for the Social Network Age
  • Reimagining Professional Development for Next Generation Higher Education: Mapping Professional Accreditation Pathways
  • Technology-enhanced free-choice learning in marine conservation education
  • NMIT Music Curriculum Redesign
  • Developing A Mobile Immersive Reality Framework For Enhanced Simulation Training: MESH360
  • A Social Media Research Network Framework for Open Social Scholarship
  • Designing the changing classroom
  • Evaluating the CMALT cMOOC: An Agile and Scalable Professional Development Framework
  • Critical perspectives on Mobile Mixed Reality from the ASCILITE Mobile Learning SIG
  • Mobile VR Workshop
  • How AUT is Designing Authentic Student Learning Experiences with Immersive Reality
  • Reflections on CMALT accreditation
  • Developing a DBR Model for Designing Authentic Healthcare Solutions: Mobile and Wearable Technologies
  • Developing the scholarship of technology enhanced learning (SOTEL)
  • #NPF14LMD learners and mobile devices: Sharing practice
  • Designing for learning with mobile and social media tools—A pragmatic approach
  • Designing a cMOOC for Lecturer Professional Development in the 21st Century
  • Developing students' professional digital identity
  • Mobilizing learning: transforming pedagogy with mobile web 2.0
  • Designing creative learning environments
  • Designing a cMOOC for lecturer professional development in the 21st century
  • Mobile VR in education: From the fringe to the mainstream
  • MLearning and creative practices: A public challenge?
  • Designing a cMOOC for lecturer professional development in the 21st century
  • Mobile Social Media: Redefining Professional Development and Collaborative Scholarship
  • Nurturing global collaboration and networked learning in higher education
  • Designing Creative Learning Environments.
  • Journalism and Law 2.0
  • Designing a cMOOC for lecturer professional development in the 21st century
  • A framework for designing collaborative learning environments using mobile AR
  • Exploring Collaborative Projects using Mobile Social Media
  • Design considerations for mobile learning
  • Key themes in mobile learning: Prospects for learner-generated learning through AR and VR
  • Developing students' professional digital identity
  • Designing a cMOOC for lecturer professional development in the 21st century
  • Designing virtual reality environments for paramedic education: MeSh360
  • Evaluating a professional development CMOOC: Mosomelt
  • Beyond Pokémon Go: Mobile AR & VR in education
  • Designing Collaborative Learning Environments Using Mobile AR
  • 360 Video and mobile VR workshop
  • Designing a cMOOC for lecturer professional development in the 21st century
  • Designing a cMOOC for Lecturer Professional Development in the 21st Century
  • Designing transformative learning environments
  • A framework for designing collaborative learning environments using mobile AR
  • Mobile learning in sustainability education: What, When, Why and How?
  • Authentic Mobile Learning: Beyond Pokemon Go
  • Nurturing Collaborative Networks Of Practice
  • Get to Know the ASCILITE SIGS (Special Interest Groups)
  • Carte blanche to MINA Festival: #MINA & Sound Projects
  • #NPF14LMD AUT University Case Studies
  • Mobile Learning, Altmetrics, and SOTEL
  • Mobile learning technologies for sustainability education
  • Communities of practice: positive peer and student-teacher relationships
  • #NPF14LMD Learners and Mobile Devices: Symposium
  • Four voices on Learners and Mobile Devices in Teacher Education
  • EDR and Design Thinking: Enabling Creative Pedagogies
  • Modelling Open Practices in Professional Development: Creating a culture of open social scholarship
  • Exploring Mobile360: Immersive user-generated mobile images and video
  • Mobile VR in Education Workshop
  • Designing virtual reality environments for paramedic education: MeSh360
  • Mobile Virtual Reality Workshop
  • Evaluating a professional development CMOOC: Mosomelt
  • Developing a mobile social media framework for creative pedagogies
  • Developing students' professional digital identity
  • Beyond Pokémon Go: Mobile AR & VR in education
  • CONTEXTUALISING THE CLASSROOM: USING GOOGLE MAPS AND 360 DEGREE IMAGERY TO AUGMENT THE UNDERGRADUATE DESIGN ENVIRONMENT
  • Principles of Modeling CoPs for Pedagogical Change: Lessons Learnt from Practice 2006 to 2014
  • Designing transformative learning environments
  • A summary and critique of mlearning research and practice
  • Cultivating Creative Approaches to Learning
  • Designing transformative learning environments
  • Mobile Web 2.0 integration
  • Emerging technologies in New Zealand: A pedagogical framework for mobile social media
  • Mobile social media as a catalyst for collaborative curriculum redesign
  • Handbook of Mobile Learning
  • An mLearning Journey
  • Mobile Web 2.0 Integration
  • Implementing a mobile social media framework for designing creative pedagogies
  • A mobile Web 2.0 framework: Reconceptualising teaching and learning
  • iArchi[tech]ture: Developing a mobile social media framework for pedagogical transformation
  • Redesigning professional development: Reconceptualising teaching using social learning technologies
  • Developing a mobile social media framework for creative pedagogies
  • Post-web 2.0 pedagogy: From student-generated content to international co-production enabled by mobile social media
  • Rethinking e-learning support strategies
  • Critical success factors for transforming pedagogy with mobile Web 2.0
  • M-LEARNING AS A CATALYST FOR PEDAGOGICAL CHANGE
  • iArchi[tech]ture: Developing a mobile social media framework for pedagogical transformation
  • A SUMMARY AND CRITIQUE OF M-LEARNING RESEARCH AND PRACTICE
  • Post-web 2.0 pedagogy: From student-generated content to international co-production enabled by mobile social media
  • IPadagogy: Appropriating the iPad within pedagogical contexts
  • Journalism 2.0: Exploring the impact of mobile and social media on journalism education
  • Social implications of mobile learning in global learning environments
  • Building global learning communities
  • Riding the wave of BYOD: Developing a framework for creative pedagogies
  • A mobile learning community of practice: Facilitating conceptual shifts in pedagogy
  • Do 21st century students dream of electric sheep? a mobile social media framework for creative pedagogies
  • Do 21st century students dream of electric sheep? a mobile social media framework for creative pedagogies
  • Modelling Technology: Tack, Skal, Ikea
  • Collaboration unplugged: Herding a flock of MOAs
  • Mobile Social Media as a Catalyst For Creative Pedagogy
  • Mobile Social Media – Productivity and presentation tools for the 21st century teacher
  • Mobile social media as a catalyst for pedagogical change
  • Augmenting the design thinking studio
  • Education in a Post Web 2.0 World: Mobile Learning in a Global Context
  • Mobilising Learning and Teaching
  • A Mobile Augmented Reality Movie Primer
  • Nurturing Global Collaboration
  • A mobile learning community of practice: Facilitating conceptual shifts in pedagogy
  • Augmenting mobile movie production
  • Mobilizing Journalism Education
  • Design thinking for mlearning: Herding a flock of MOAs
  • Mobile Social Media - Productivity and presentation tools for the 21st century teacher
  • Mobile Social Media as a Catalyst for Pedagogical Change
  • Presenting without Powerpoint
  • Cultivating Creative Approaches to Learning
  • Heutagogial approaches to mlearning: From student-generated content to international co-production
  • Exploring mobile augmented reality
  • Reflections on 4 Years of mLearning Implementation (2007-2010)
  • Secrets of mlearning failures: Confronting reality
  • Cyber Behavior
  • Beyond the Yellow Brick Road: mobile Web 2.0 informing a new institutional e-learning strategy
  • Transforming Pedagogy Using Mobile Web 2.0
  • Exploring the Pedagogical Affordances of Mobile Web 2.0
  • Beyond the yellow brick road: Mobile web 2.0 informing a new institutional e-learning strategy
  • Mlearning: Why? What? Where? How?
  • Mobile Web 2.0 integration
  • Journalism 2.0: Exploring the impact of mobile and social media on Journalism education
  • Mobile cloud services as catalysts for pedagogical change
  • MLEARNING 2.0: FOSTERING INTERNATIONAL COLLABORATION
  • Augmenting the design thinking studio
  • DeFrosting professional development: Reconceptualising teaching using social learning technologies
  • Equipping lecturers for the iRevolution
  • Heutagogy and mobile social media: Post Web 2.0 pedagogy
  • Exploring mobile augmented reality
  • Heutagogial approaches to mlearning: From student-generated content to international co-production
  • M-learning 2.0: The potential and challenges of collaborative mobile learnig in participatory curriculum development
  • Post Web 2.0 Pedagogy: Mobile social media
  • A Mobile Learning Journey: Or "A tale of two academics pedagogical partnership"
  • Twitter tales: Facilitating international collaboration with mobile web 2.0
  • New global learning cultures: Interdisciplinarity through networked learning
  • Contemporary Music Students and Mobile Technology
  • Post Web 2.0 Pedagogy: Mobile social media
  • Beyond the yellow brick road: Mobile web 2.0 informing a new institutional e-learning strategy
  • Secrets of mlearning failures: Confronting reality
  • Moving Beyond “No Significant Difference” Mobile Learning as a Catalyst for Pedagogical Change
  • M-Learning: a Catalyst for Pedagogical Change
  • An mlearning Journey: Mobile Web 2.0 Critical Success Factors
  • Dialogue Paper; Bridging Contexts; Preparing the institution for emerging technologies
  • Making the 'Case' for the iPad
  • Moving Beyond "No Significant Difference": Mobile learning as a catalyst for pedagogical change
  • MLearning Praxis: A Pragmatic Guide to Implementing Mobile Learning
  • DeFrosting Professional Development: Reconceptualising Teaching Using Social Learning Technologies
  • iArchi[tech]ture: Heutagogical Approaches to Education Facilitated by Mlearning Integration
  • Heutagogy and Technology Stewardship; Theory, Practice and Mobile Social Media
  • iPadagogy: Appropriating the iPad within Pedagogical Contexts
  • Beyond No Significant Difference: Designing mlearning as a catalyst for pedagogical change
  • Mobile social media on student owned devices for bridging the digital divide
  • Global mobile social media reporters
  • Reflections on 3 years of mlearning implementation (2007-2009)
  • Mobilizing learning: transforming pedagogy with mobile web 2.0
  • Journalism 2.0: Exploring the impact of mobile and social media on Journalism education
  • Equipping lecturers for the iRevolution
  • Mlearning: Why? What? Where? How?
  • M-learning 2.0: The potential and challenges of collaborative mobile learnig in participatory curriculum development
  • Mobile Web 2.0 integration
  • Heutagogy and mobile social media: Post Web 2.0 pedagogy
  • Two-Stage Amplification of Receptors Using a Multilevel Orthogonal/Simultaneous Dynamic Combinatorial Library
  • Mobilising learning: intentional disruption - harnessing the potential of social software tools in higher education using wireless mobile devices
  • Exploring mobile learning success factors
  • Mobile Web 2.0
  • Mobilising learning: A primer for utilising wireless palm devices to facilitate a collaborative learning environment
  • Reflections on 3 years of mlearning implementation (2007-2009)
  • Beyond the yellow brick road: Mobile web 2.0 informing a new institutional e-learning strategy
  • Twitter tales: Facilitating international collaboration with mobile web 2.0
  • Smartphones give you wings: Pedagogical affordances of mobile Web 2.0
  • Mobile web 2.0: The new frontier
  • Learning with wireless mobile devices and social software
  • Learning with wireless mobile devices and social software
  • Smartphones give you wings: Pedagogical affordances of mobile Web 2.0
  • PEDAGOGY 2.0: INVIGORATING A PAPER BASED DESIGN HISTORY COURSE
  • Transforming Pedagogy Using Mobile web 2.0
  • Smartphones give you wings: Pedagogical affordances of mobile web 2.0
  • Beyond the Yellow Brick road: Mobile Web 2.0 informing a new institutional e-learning strategy
  • Developing interactive multimedia Learning Objects using QuickTime
  • Transforming pedagogy using mobile web 2.0
  • Contemporary music students and mobile technology
  • Engaging Students with Mobile Web2.0
  • Moving beyond the LMS - Getting Flock'd: A hub for social software tools
  • Mobile Blogging
  • Going for gold: a moblogging case study
  • Using Smartphones and Mobile Web 2.0 to Create a Mobile Computing Platform for Tertiary Education
  • Facilitating Social Constructivist Learning Environments for Product Design Students Using Social Software (Web2) and Wireless Mobile Devices
  • Interactive QuickTime: Developing and evaluating multimedia Learning Objects.
  • Mobile web 2.0: The new frontier
  • Mobile Blogging
  • Moving Mobile Mainstream: Using Communities of Practice to Develop Educational Technology Literacy in Tertiary Academics
  • Interactive QuickTime: Developing and evaluating multimedia learning objects to enhance both face to face and distance e-learning environments
  • Integrating Multimedia In Moodle Courses
  • Dummies2Delight: Using Communities of Practice to develop educational technology literacy in tertiary academics
  • Dummies2Delight: Using Communities of Practice to develop educational technology literacy in tertiary academics.
  • Mobilzing Learning: A Primer for Utilizing Wireless Palm Devices to Facilitate a Collaborative Learning Environment
  • Interactive QuickTime: Developing and evaluating multimedia learning objects
  • Designing Mobile Learning Environments: Mobile trials at Unitec 2008
  • Mobile Web2 Pedagogies
  • mLearning Journeys: Redesigning Teaching for mLearning
  • mLearning Journey
  • Mobile Blogging: A Guide for Educators
  • Engaging Students with Mobile Web2.0
  • Integrating Mobile Web 2.0 within Tertiary Education
  • Mobile Web 2.0: from Pilots to the Mainstream
  • Mobilizing Learning: Mobile Web 2.0 Scenarios in Tertiary Education
  • Facilitating Social Constructivist Learning Environments for Product Design Students Using Social Software (Web2) and Wireless Mobile Devices
  • An MLearning Journey: Critical Incidents in Transforming Pedagogy
  • Strategies for mlearning Integration: Evaluating a Case Study of Staging and Scaffolding mlearning Integration Across a Three-Year Bachelor's Degree
  • Integrating Mobile Web 2.0 within Tertiary Education
  • Mobilising learning: A primer for utilising wireless palm devices to facilitate a collaborative learning environment
  • Transforming pedagogy using mobile web 2.0
  • MESH360: a framework for designing MMR-enhanced clinical simulations
  • “Context matters”: The challenges and opportunities of designing tertiary public and environmental health education in South Auckland
  • A collaborative design model to support hybrid learning environments during COVID19
  • Building global learning communities
  • Creating an e-learning environment for a polytechnic course
  • Mobile learning and socially constructed blended learning through the lens of Activity Theory
  • PJTEL Editorial 2019-2021
  • The Higher Education Teaching Research Nexus Webinar Episode#1: Altmetrics for amplifying research impact
  • Do 21st century students dream of electric sheep? a mobile social media framework for creative pedagogies
  • Beyond Pokémon Go: Mobile AR & VR in education
  • Beyond Pokémon Go: Mobile AR & VR in education
  • Designing a cMOOC for lecturer professional development in the 21st century
  • Designing a cMOOC for lecturer professional development in the 21st century
  • Do 21st century students dream of electric sheep? a mobile social media framework for creative pedagogies
  • Nils Rosén von Rosenstein and His Textbook of Pædiatrics
  • NILS ROSEN VON ROSENSTEIN + HIS TEXTBOOK OF PAEDIATRICS
  • STUDIO602: A Model for Designing Real World Collaborations Between Higher Education and Industry
  • An Agile Framework for Designing Authentic Mobile Learning: The Authentic Mobile Learning Triangle
  • Analysing mobile learning designs: A framework for transforming learning post-COVID
  • Design principles for immersive reality to enhance creativity and performance through transdisciplinary collaboration.
  • Exploring opportunities for musician’s health and performance enhancement using VR simulation training.
  • Reimagining the performance experience through the establishment of a virtual performance hall.
  • A Framework for Amplifying the Teaching-Research Nexus Impact: Leveraging Altmetrics via Figshare
  • A Cultural Mapping of the Design for Transformative Mobile Learning Framework to Facilitate Learner Agency
  • Professional Accreditation Pathways in Higher Education: Enabler or Block to Technology-Enhanced Learning Professional Development?
  • The affordances of clinical simulation immersive technology within healthcare education: a scoping review
  • Improving student outcomes through transdisciplinary curriculum design in biomedical engineering
  • Transforming Energy and Pedagogy
  • Designing authentic learning environments to scaffold students towards self-determined learning
  • Professional development and professional accreditation in teaching: Needs, opportunities, and pathways
  • Back to the Future: Enabling Authentic Hybrid Learning through Mobile Devices
  • Using the Design for Transformative Mobile Learning Framework to facilitate learner agency
  • GPT3 + AI: What is the human value in light of AI developments?
  • Speculating on Higher Education in 2041—Earthworms and Liminalities
  • Traversing Learning and Leading Collaboration: Stepping Towards New Power Values During Turbulent and In-Between Times
  • MLSIG Discussion 12 May 2023 Audio Recording
  • MLSIG Discussion 12th May 2023 Audio Recording
  • Keeping it human: Learning design in the digital age
  • Aiello, S., Osborne, M. S., Cochrane, T., Sevigny, C., Marriott, P., & Allen, J. (2023, 20 August). A strategy to enhance pre-performance clinical education and wellbeing. Paper presented at the International Symposium on Performance Science 2021, 17-20 August. Medical University of Warsaw, Warsaw, Poland. https://doi.org/10.26188/24129051
  • A strategy to enhance pre-performance clinical education and wellbeing.
  • Reality check
  • Design-Based Research
  • Heutagogical-based ICALL environment
  • Exploring mobile mixed reality for critical thinking in nursing and healthcare education: A systematic review
  • Mapping Professional Accreditation Pathways in Higher Education
  • Mixed Methods Appraisal Tool (MMAT) data for Mapping Professional Accreditation Pathways in Higher Education
  • Evolution of mobile learning
  • Exploring social media use for healthcare professionals
  • CHATGPT and Academic Integrity: Options for adapting assessment in semester 1 2023
  • Design-based Research: An ethical framework to address pedagogical problems and innovation
  • Exploring the intersection of digital pedagogies, reflexivity, and culture in religious education
  • People, partnerships and pedagogies. Proceedings ASCILITE 2023
  • The Future of Authentic Healthcare Education: Wearable, Immersive, Embodied, Connected and Generative AI Learning Environments
  • Designs for our times: adapting assessment in an AI context
  • Exploring Social Media Use for Healthcare Professionals
  • Implementing Augmented Reality and Virtual Reality for authentic healthcare education
  • A model for nurturing a networked academic community: #ASCILITEMLSIG mobile learning special interest group
  • Sorry Not Sorry from SoTEL Community of Online Pedagogy
  • PJTEL Editorial 2022-2024
  • Introduction to CMALT professional accreditation #ASCILITE2024
  • Introduction to CMALT professional accreditation #ASCILITE2024
  • Utilising learning analytics in teaching
  • A Design-Based Research Framework to Guide Curriculum Design
  • A Design-Based Research Framework to Guide Curriculum Design
  • Designing a cMOOC for lecturer professional development in the 21st century
  • Do 21st century students dream of electric sheep? a mobile social media framework for creative pedagogies
  • An Introduction to Educational Design Research: What is it and how do I get started?
  • An Introduction to Educational Design Research: What is it and how do I get started?
  • CMALT cMOOC
  • Beyond Pokémon Go
  • Design Based Research Project Plan Template
  • Design Based Research Project Plan Template
  • DBR Case Study Template
  • DBR Case Study Template
  • Analysing Educational Design Research with Activity Theory
  • Analysing Educational Design Research with Activity Theory
  • Introduction to AdvanceHE Fellowship
  • Introduction to CMALT Accreditation
  • Introduction to CMALT Accreditation
  • Do 21st Century Students Dream of Electric Sheep?
  • Heutagogy and mobile social media
  • Introduction to ePortfolios in Higher education
  • Introduction to ePortfolios in Higher education

Thomas Cochrane's public data