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Publications

  • https://orcid.org/0000-0002-1059-942X
  • A phenomenographic investigation on the use of iPads among undergraduate art and design students
  • The evolution of art and design pedagogies in England: influences of the past, challenges for the future
  • EDITORIAL: Accessibility: the killer app of learning technology?
  • Phenomenography and elearning in art and design
  • A case study on using iPads to encourage collaborative learning in an undergraduate web development class
  • Perceptions of undergraduate Graphic Design students on the educational potential of Facebook
  • The Evolution of Art and Design Pedagogies in England: Influences of the Past, Challenges for the Future
  • ELEARNING IN ART AND DESIGN: THE ELEPHANT IN THE ROOM
  • The Influences of User Experience, Aesthetics and Psychology in the Design Process of 3D Avatars (Theoretical model)
  • Reviewer Acknowledgements for Higher Education Studies, Vol. 4, No. 3
  • Reviewer Acknowledgements for Higher Education Studies, Vol. 4, No. 5
  • Sources of informal learning and undergraduate graphic design students: a grounded theory approach
  • iPads in Art and Design Higher Education: A survey of practices and challenges
  • IPADS AND COLLABORATIVE LEARNING IN AN UNDERGRADUATE TYPOGRAPHY UNIT OF STUDY
  • DELIVERY OF A MODULE ON DESIGN FOR SOCIAL CHANGE AND INNOVATION IN THE FINAL YEAR OF AN UNDERGRADUATE DEGREE
  • The challenge of elearning in Art and Design
  • Design for social change and design education: Social challenges versus teacher-centred pedagogies
  • PERCEPTIONS OF DESIGN STUDENTS ON CREATIVITY AND SOCIAL NETWORKING SITES
  • The challenge of embedding design for social change and innovation in Higher Education curricula and the role of DISCERN (DesIgn for Social Change and innovation through a EuRopean Network)
  • Using WebQuests in a Multimodally Dynamic Virtual Learning Intervention: Ubiquitous Learning Made Possible?
  • Perceptions of art and design faculty on the instructional value of iPads
  • iPad versus traditional tools in art and design: A complementary association
  • A Theoretical Model, including User-Experience, Aesthetics and Psychology, in the Design Process of 3D Avatars.
  • A Theoretical Model, Including User-Experience, Aesthetics, and Psychology, in the 3D Design Process
  • Challenges associated with the teaching of Art and Design in higher education in Cyprus
  • An action research project on the use of Facebook in an undergraduate visual communication study unit
  • Postgraduate Art and Design learners and social science research methodologies: a learner-centred approach
  • Educational needs in cultural and arts entrepreneurship of women from marginalised backgrounds: A needs analysis for a social design intervention
  • From face-to-face to online: Assessing the effectiveness of the rapid transition of higher education due to the coronavirus outbreak
  • A EUROPEAN CROSS-COUNTRY AND INTERDISCIPLINARY NEEDS ANALYSIS FOR THE ERASMUS+ PROJECT ‘DIGITALHEIGHTS’ ON DIGITAL COMPETENCE IN ONLINE ASSESSMENT IN HIGHER EDUCATION
  • Threshold Concepts and Design for Social Change
  • Social Design, Innovation and Ergonomics: Reflections on Education, Transdisciplinarity and New Blurred Models for Sustainable Social Change
  • Social design for inclusive local learning ecosystems: an entrepreneurial cultural affinity approach
  • Design education in Cyprus: Expectations and challenges
  • DISCERN, Vol. 2, No. 1 (2021): Spring issue
  • DISCERN, Vol. 1 No. 1 (2020): Inaugural issue
  • Proceedings of the 2nd International Conference on the Use of iPads in Higher Education
  • An action research project on the use of facebook in an undergraduate visual communication study unit
  • Future Trends in Education for a More Sustainable Human Systems Design: The CREATION Project
  • Entrepreneurial Cultural Affinity Spaces (ECAS): Design of Inclusive Local Learning Ecosystems for Social Change, Innovation and Entrepreneurship
  • DISCIPLINARY DIFFERENCES IN DIGITAL COMPETENCE IN ONLINE ASSESSMENT: A EUROPEAN CROSS-COUNTRY AND INTERDISCIPLINARY NEEDS ANALYSIS FOR THE ERASMUS+ PROJECT ‘DIGITALHEIGHTS’
  • COMPARING STUDENT AND FACULTY PERCEPTIONS ON THE INSTRUCTIONAL VALUE OF IPADS IN ART AND DESIGN EDUCATION NICOS SOULELES1, STEFANIA SAVVA2, HILARY WATTERS3 AND ANGELA ANNESLEY4
  • Entrepreneurship toolkit for adult educators and migrant support workers.
  • Design Education: A Trend in the Right Direction…
  • Using webquests in a multimodally dynamic virtual learning intervention: Ubiquitous learning made possible?
  • Perceptions of undergraduate Graphic Design students on the educational potential of Facebook
  • A theoretical model, including user-experience, aesthetics, and psychology, in the 3D design process
  • A phenomenographic investigation on the use of iPads among undergraduate art and design students
  • Finding the way through the ESP maze: designing an ESP teacher education programme
  • FROM FACE-TO-FACE TO ONLINE: ASSESSING THE EFFECTIVENESS OF THE RAPID TRANSITION OF HIGHER EDUCATION DUE TO THE CORONAVIRUS OUTBREAK – THE STUDENT PERSPECTIVE
  • A prescriptive study of early trends in implementing e-learning in the UK Higher Education Sector
  • Staff Use of E-learning and Graduate Competencies for the Knowledge Economy: a study of the misalignment between rhetoric and practice
  • Learning and Assessment: Staff Conceptions of Final Projects for an Undergraduate Multimedia Design Degree
  • Interactivity in teaching and learning
  • New Media Narrative Structures
  • Elearning in art and design: perceptions and practices of lecturers in undergraduate studio-based disciplines and the rhetoric of innovative practices
  • Teaching and learning in secondary and post-secondary education: views of undergraduate art and design students in the United Arab Emirates
  • The usability, functionality and acceptance of iPads in healthcare practice: A study of physiotherapy and occupational therapy students on placements
  • Embedding the iPad as a learning and teaching tool: A case study of staff and student perspectives in a management school
  • Conference Proceedings: 1st International Conference on the Use of iPads in Higher Education (ihe2014)
  • POSTGRADUATE GRAPHIC DESIGN STUDENTS AND SOCIAL SCIENCE RESEARCH METHODS: A PHENOMENOLOGICAL INVESTIGATION OF A STUDENT-CENTRED LEARNING EXPERIENCE
  • The education of the social designer
  • Learning Toolkit for sustainable assessment through digital technologies - DigComp Edu framework
  • E-learning in art and design : perceptions and practices of lecturers in undergraduate studio-based disciplines and the rhetoric of innovative practices
  • Quality Assurance Manual for Teaching and Learning, Cyprus University of Technology

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