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Effects of virtual reality high heights exposure during beam-walking on physiological stress and cognitive loading

Published on by Steven Peterson
This dataset is from 19 health, young adults during an overground balance-beam-walking experiment. Subjects walked on a physical wooden beam in 3 conditions: 1) without a virtual reality headset (real world), 2) with virtual reality at the same beam height as real world (virtual reality low), and 3) with virtual reality at a virtual height of 15 meters (virtual reality high). Electrodermal activity was recorded from left and right wrists during each condition. Electroencephalography (EEG) data was collected from 136 channels, with the last channel used to record electrocardiography (ECG). EEG data includes all gait events, along with auditory stimuli events and subjects' subsequent response (further explanation in note below). EEG data is high-passed filtered at 1 Hz, with no further processing (no channel rejection and independent components analysis) and are in .set format, which can be imported into EEGLAB.

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Funding

This research was sponsored by a Graduate Research Fellowship Program grant from the National Science Foundation (DGE 1256260) and by the Army Research Laboratory (W911NF-10-2-0022).

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