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Three dimensional range geometry and texture data compression with space-filling curves

Posted on 2017-10-12 - 14:40
This paper presents a novel method to effectively store three-dimensional (3D) data and 2D texture data into a regular 24-bit image. The proposed method uses the Hilbert space-filling curve to map the normalized unwrapped phase map to two 8-bit color channels, and saves the third color channel for 2D texture storage. By further leveraging existing 2D image and video compression techniques, the proposed method can achieve high compression ratios while effectively preserving data quality. Since the encoding and decoding processes can be applied to most of the current 2D media platforms, this proposed compression method can make 3D data storage and transmission available for many electrical devices without requiring special hardware changes. Experiments demonstrate that if a lossless 2D image/video format is used, both original 3D geometry and 2D color texture can be accurately recovered; if lossy image/video compression is used, only black-and-white or grayscale texture can be properly recovered, but much higher compression ratios (e.g., 1543:1 against the ASCII OBJ format) are achieved with slight loss of 3D geometry quality.

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