Stuart O'Connor

Lecturer (Applied computing not elsewhere classified)

Leicester, UK


  • Developing gamified elements to influence positive behavioural change towards organisational energy efficiency
  • A perceptual study into the behaviour of autonomous agents within a virtual urban environment
  • Identifying Parkinson's Disease through the Classification of Audio Recording Data
  • Assessing the perceived realism of agent grouping dynamics for adaptation and simulation
  • Fostering engagement with cultural heritage through immersive vr and gamification
  • I-Ulysses: A technical report
  • A Neural Network for Interpolating Light-Sources
  • Perceived realism of crowd behaviour with social forces
  • An initial study to assess the perceived realism of agent crowd behaviour in a virtual city
  • A Proposed VR Platform for Supporting Blended Learning Post COVID-19
  • SCIPS: A serious game using a guidance mechanic to scaffold effective training for cyber security
  • EmotiMask: Mapping Mouth Movements to an LED Matrix for Improving Recognition When Teaching With a Face Mask

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