SA
Serdar Aydin
Assistant Professor at Mardin Artuklu University (Interaction and experience design; Digital heritage; Architectural design; Architectural science and technology; Virtual and mixed reality; Built environment and design; Architectural engineering; Architectural computing and visualisation methods)
Mardin, Turkey
Publications
- Aydin S and Aktaş B (2020) Developing an Integrated VR Infrastructure in Architectural Design Education. Front. Robot. AI 7:495468. doi: 10.3389/frobt.2020.495468
- Aydin, S., Schnabel, M.A., Sayah, I. (2017). Association Rule Mining to Assess User-Generated Content in Digital Heritage. In: Çağdaş, G., Özkar, M., Gül, L., Gürer, E. (eds) Computer-Aided Architectural Design. Future Trajectories. CAADFutures 2017. Communications in Computer and Information Science, vol 724. Springer, Singapore. https://doi.org/10.1007/978-981-10-5197-5_13
- Aydin, S., Schnabel, M.A. (2016). The Museum of Gamers: Unmediated Cultural Heritage Through Gaming. In: Borowiecki, K., Forbes, N., Fresa, A. (eds) Cultural Heritage in a Changing World. Springer, Cham. https://doi.org/10.1007/978-3-319-29544-2_8
- Being the Next Proto: An Investigation of Proto-Scale with 3D Voxels at the Intersection of Architecture and Fashion Design
- Spekülatif Mimari Çizimin Yaratıcılık Rolü Üzerine Bir Korelasyon İncelemesi
- A Collective Intelligence Assessment Approach through Alternate Realities in 'The Museum of Gamers'
- Augmenting Kashgar
- Decoding kashgar: Participatory digital heritage making via digital online interaction and gamification
- Glitch space
- A survey on the visual communication skills of BIM tools
- Unmediated cultural heritage via HYVE-3D: Collecting individual and collective narratives with 3D sketching
- Developing an Integrated VR Infrastructure in Architectural Design Education
- An Investigation of Digital Authenticity Through Use of Glitches for Creating Interactive Heritage Environments
- Generating a Contextual Agent-Based Rule System Based on Urban Data of Gldani Micro-District
- City and Code: Framing a Case of Form‐Based Codes (FBC) for Mardin with Parametric Design Methods
- An Optimisation Study of Spatial Ad-Hoc Encounters with Quad-Tree Algorithms in the Context of Gldani Microrayons
- Amphiboly of Digital Heritage Why to create authenticity through gamification
- COLLABORATIVE DESIGN WITH QUASIGRAMMARS A Bottom-Up Model for the Mass-Housing Projects in Kashgar
- UNMEDIATED CULTURAL HERITAGE VIA HYVE-3D
- GLITCH SPACE Experiments on Digital Decay to Remap the Anatomy of Glitch in 3D
- FUSING CONFLICTS WITHIN DIGITAL HERITAGE THROUGH THE AMBIVALENCE OF GAMING Research through design for a digital heritage project
- Gamification of Shape Grammars Collaborative and Participatory Mass-Housing Design for Kashgar Old Town
- Collaborative design with quasigrammars
- Decoding Kashgar
- Amphiboly of Digital Heritage: Why to create authenticity through gamification
- The museum of gamers: Unmediated cultural heritage through gaming
- Fusing conflicts within digital heritage through the ambivalence of gaming: Research through design for a digital heritage project
- Using Parametric Modelling in Form-based Code Design for High-dense Cities
- Assessment of Correlative Digital Drawing Features in the Design Processes of Unstructured Creativity
- Experiencing Cultural Heritage Through Gamification – Mardin orphanage
- Unmediated cultural heritage via Hyve-3D: Collecting individual and collective narratives with 3D sketching
- A parametric quasi-grammar for generating a flexible urban design tool: Shape grammars optimised by evolutionary algorithms
- Towards a Digital Practice of Historical Stone Carvings
- Decoding Kashgar: A Digital Design Approach to Steer and Diversify Creative Engagement in Digital Heritage
- Mardin'de Bir Meydan
- Use of generative systems to create semi-public spaces in contemporary neighborhood texture
- Association Rule Mining to Assess User-Generated Content in Digital Heritage
- Digital decay
- Process Model and its Use in Architecture: An Assessment on the Documentation of Stone Building Elements Production Processes
- Morphological Analysis of Historical Urban Landscape Through Heritage Transect: A Computational Model
- Heritage urban transect for computational analysis of place vulnerability