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Investigation of GPU-based immersed boundary method solvers with direct forcing

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posted on 2016-05-11, 05:02 authored by Christopher Minar, Kyle NiemeyerKyle Niemeyer

Many engineering applications require fast, accurate solutions of fluid flow around freely moving bodies. The high performance and massive parallelism of GPUs offers a promising alternative to traditional solver acceleration via multicore CPUs. However, fully harnessing GPU parallelism requires specialized algorithms and computing strategies. This work modifies a direct-forcing IBM to model fluid-structure interaction and investigates its behavior on GPUs.

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