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Main manuscript ijesports.docx (58.68 kB)

Main manuscript ijesports.docx

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posted on 2024-02-05, 14:23 authored by Papatsorn RamyarangsiPapatsorn Ramyarangsi, Praewpan Buaprapahn, Premika Senwandee, Nichanan Sirisoonthorn, Pasutha Chalermthamrong, Mark Willems, Andrew Mills, Amornpan Ajjimaporn

Aim: study aimed to examine the acute effect of a battle mobile game playing between 3 games (45-60 min) and 7 games (135-180 min) on heart rate (HR), stress levels, cognitive function, and visual short-term memory (VSM) in healthy university students.

Methods and Results:Twenty university students aged 20-22 volunteered. The Realm of Valor (ROV) mobile game was used. Participants were separated into 4 teams, and each team was randomly assigned to play either 3 games or 7 games. All variables were assessed before and after gaming. Results showed that HR increased in both gaming conditions after playing (p<0.05). Stress levels were higher after 7 games than after 3 games (p<0.05). Cognitive function was greater changes in the 3 games than that in the 7 games (p<0.05). Neither the 3 games nor the 7 games affected visual short-term memory.

Conclusions:Playing the ROV mobile game for 7 games or more than 135 minutes could increase stress levels, whereas 3 games may not affect stress response and cognitive function. Thus, suitable time spent playing games, especially a battle game, should be advised to avoid inducing stress responses in university students.

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History

Declaration of conflicts of interest

None

Corresponding author email

g4036011@gmail.com

Lead author country

  • Thailand

Lead author job role

  • Further Education Lecturer

Lead author institution

Mahidol University

Human Participants

  • Yes

Ethics statement

. Ethical approval was obtained from Mahidol University and informed consent was obtained from all study participants prior to enrollment.

Terms agreed

  • Yes, I agree to Advance terms

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