Cumulativeness in Dialectical Games
An older paper from the ISSA 2006 conference that wasn't archived anywhere. I recently started extending this work towards a journal publication but thought it worth having the original available somewhere as well.
ABSTRACT:
There are many dialectical games and correspondingly there are many dialogical situations in which the games can be deployed. These situations include a range of differing dialogue types and social circumstances in which a dialogue may occur. This paper investigates the ways that cumulativeness is exhibited in a range of formal dialectic games and how the notion of cumulativeness can be applied to the classification problem determining which groups of dialectical games are most suitably applied to a given dialogical situation. Building on the features identified in the extant games analysis, some elements of a theory of cumulativeness are identified and presented in the context of a computational framework for dialectical game implementation called the Architecture for Argumentation. Finally a number of problems are identified to which the class of cumulative dialectical games could be usefully applied.