<p>Dinosaurs are a source of enormous public interest and as
such are useful for fostering greater interest in basic science and technology.
With the increasing popularity of dinosaur films that claim to portray
realistic dinosaur behaviour, one question that is regularly posed for
palaeontologists to answer is how we know that our reconstructions are
accurate. Dinosaur locomotion is no exception to this line of questioning and
one technique for estimating how dinosaurs may have moved is multibody dynamic
simulation (MBDA) of high biofidelity musculoskeletal computer models. Such
simulations uses Newton's Law's of Motion to calculate how the different parts
of the animals body would have moved depending on the internal forces generated
by the muscles and the external forces due to gravity and physical contact with
the ground. In this project we designed a system that allowed the user to
directly control the muscles forces generated using a Kinect for Xbox One
sensor attached to a PC using the Kinect Adaptor for Windows. The Kinect output
is used to drive the muscles using customised software and models (<i>Tyrannosaurus</i>, <i>Triceratops</i>, <i>Brachiosaurus</i>,
<i>Edmontonia</i>, <i>Edmontosaurus</i>, <i>Gorgosaurus</i>)
based on our standard GaitSym MBDA system. The initial system was trialled over
7 days at the 2015 Cheltenham Science Festival which showed that the bipedal
models were relatively easy to control using human body movements and provided
a good vehicle to explain how the physics and physiology behind dinsoaur
locomotor reconstruction. The quadrupedal models in their current form are much
more difficult to control and further work is needed in this area. The 3D
models and software for this project are freely available to download (http://www.animalsimulation.org)
and it is hoped that they will find further uses in areas such as 3D printing
for anatomical education and virtual world simulations.</p>
Funding
Natural Environment Research Council 50th Anniverasary