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Enhancing student self-reflection and feedback through volumetric motion capture

conference contribution
posted on 2024-02-08, 09:14 authored by Kirsty RussellKirsty Russell

This project was designed to develop high quality, interdisciplinary and collaborative digital learning environments to transform student self-reflection and feedback using volumetric motion capture and virtual reality headsets in the School of Creative Arts at the University of Lincoln. The project experimented with a range of different technologies to find a way to digitise learning spaces into three-dimensional environments. The aim was to discover how the activity of moving subjects (students) could be captured with depth sensing cameras. This footage was then uploaded to head mounted display units to allow the student to be immersed in their own interactive 3D spatialised content.

History

School affiliated with

  • Lincoln School of Creative Arts (Research Outputs)

Date Submitted

2023-08-16

Date Accepted

2023-01-23

Date of First Publication

2023-07-06

Date of Final Publication

2023-07-06

Event Name

AdvanceHE Teaching and Learning 2023

Event Dates

4-6 July 2023

ePrints ID

55263

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    University of Lincoln (Research Outputs)

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