This project was designed to develop high quality, interdisciplinary and collaborative digital learning environments to transform student self-reflection and feedback using volumetric motion capture and virtual reality headsets in the School of Creative Arts at the University of Lincoln. The project experimented with a range of different technologies to find a way to digitise learning spaces into three-dimensional environments. The aim was to discover how the activity of moving subjects (students) could be captured with depth sensing cameras. This footage was then uploaded to head mounted display units to allow the student to be immersed in their own interactive 3D spatialised content.
History
School affiliated with
Lincoln School of Creative Arts (Research Outputs)