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Reasons for Cooperating in Repeated Interactions: Social Value Orientations, Fuzzy Traces, Reciprocity, and Activity Bias

journal contribution
posted on 2016-03-03, 11:32 authored by Briony Dawn Pulford, A. M. Colman, C. L. Lawrence, E. M. Krockow
Many human interactions involve patterns of turn-taking cooperation that can be modeled by the deeply paradoxical Centipede game. A backward induction argument suggests that cooperation is irrational in such interactions, but experiments have demonstrated that players cooperate frequently and earn better payoffs as a consequence. We formulate 6 competing theories of cooperation in Centipede games and report the results of 2 experiments, based on investigations of several closely matched games with different payoff structures and different methods of reaching decisions. The results show that turn-taking cooperation does not appear to be explained by reciprocity theory, activity bias theory, or a motive to maximize relative payoffs, but that collective rationality, in the form of a motive to maximize joint payoffs, and fuzzy-trace theory can explain cooperation in interactions of this type. Reciprocity increases cooperation across repeated games between fixed player pairs, but there is no evidence of reciprocity influencing cooperation within games.

History

Citation

Decision, 2016

Author affiliation

/Organisation/COLLEGE OF MEDICINE, BIOLOGICAL SCIENCES AND PSYCHOLOGY/MBSP Non-Medical Departments/Neuroscience, Psychology and Behaviour

Version

  • AM (Accepted Manuscript)

Published in

Decision

Publisher

American Psychological Association

issn

2325-9965

eissn

2325-9973

Acceptance date

2016-02-08

Copyright date

2016

Available date

2017-03-04

Publisher version

http://psycnet.apa.org/psycarticles/2016-12564-001

Language

en

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    University of Leicester Publications

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