7_c_77_PN_Mckeown_file (2).pdf (829.16 kB)
Interaction after Representation: Intra-acting with Videogames
journal contribution
posted on 2018-04-18, 23:38 authored by Transdisciplinary image ConferenceTransdisciplinary image Conference, Conor MckeownIn this paper, I argue that game studies must continue to
move towards a rejection of the representationalist ontologies
that restrict explorations of play. I suggest we look to
Karen Barad’s agential realism as a basis for new theories.
In her work reality is understood as a continuous production
of performative materiality [1]. This idea resonates with
the continuous, looping hardware and software actions that
construct videogame worlds. While Barad’s work requires
a certain understanding of elements of quantum physics,
when contextualised within the sphere of digital games, we
can instead focus on its implications for theories of play and
action. I will focus on experiences of playing Antichamber
[3] and Manifold Garden [5], reading them as active engagements
with materiality, as understood by Barad, that
have the potential to challenge particular ontological concepts.
Ultimately, this paper furthers the idea that games
can function as important philosophical tools due to their
role in interactive (or ‘intra-active’) phenomena, over visual
or representational qualities.