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james Lomas

Publications

  • Monster Mischief: A Game-Based Assessment of Selective Sustained Attention in Young Children
  • Workshop Proposal
  • Towards a Domain-Specific Design Platform for Wheelchair User Well-Being
  • GuessTheMusic
  • The Resonance Pod
  • Music identification using brain responses to initial snippets
  • Continuous improvement
  • Predicting Dominant Beat Frequency from Brain Responses while Listening to Music
  • How might data-informed design help reduce the poverty achievement gap?
  • The impact of COVID-19 on university teaching and learning
  • EdOptimize–An Open-Source K-12 Learning Analytics Platform
  • MyWellnessCheck: Designing a student and staff wellbeing feedback loop to inform university policy and governance
  • Designing Data-informed Intelligent Systems to Create Positive Impact
  • Improving mathematics assessment readability
  • Designing an escape room in the city for public engagement with ai-enhanced surveillance
  • Interface design optimization as a multi-armed bandit problem
  • Monster Mischief: Designing a video game to assess selective sustained attention
  • Curriculum pacing: A new approach to discover instructional practices in classrooms
  • India's Design Guru: M.P. Ranjan
  • Harmony in Design
  • Design Space Cards
  • Diseño de sistemas de aprendizaje digital y brecha de la Pobreza
  • Initial Psychometric Properties of 7 NeuroUX Remote Ecological Momentary Cognitive Tests Among People With Bipolar Disorder: Validation Study
  • Brain Activity Recognition using Deep Electroencephalography Representation
  • Stronger correlation of music features with brain signals predicts increased levels of enjoyment
  • Detecting moments of distraction during meditation practice based on changes in the EEG signal
  • Decoding Individual and Shared Experiences of Media Perception Using CNN Architectures
  • Classifying EEG Signals of Mind-Wandering Across Different Styles of Meditation
  • Towards the development of personalized and generalized interfaces for brain signals across different styles of meditation
  • Optimizing challenge in an educational game using large-scale design experiments
  • Is Difficulty Overrated?
  • Resonance as a Design Strategy for AI and Social Robots
  • Third Annual Workshop on A/B Testing and Platform-Enabled Learning Research
  • Quantum Computing
  • Electroencephalography (EEG) dataset during naturalistic music listening comprising different genres with familiarity and enjoyment ratings
  • A framework for designing AI systems that support community wellbeing
  • Towards a Design (Research) Framework with Generative AI
  • The Enigma of Mind
  • Design for wellbeing during Covid-19
  • Second Workshop on Educational A/B Testing at Scale
  • Modeling NAEP Test-Taking Behavior Using Educational Process Analysis
  • Real-time Sensing and NeuroFeedback for Practicing Meditation Using simultaneous EEG and Eye Tracking
  • Predicting drum beats from high-density Brain Rhythms
  • EEG Spectral Correlates of Rapid and Deep Slow Breathing States and classification using ML
  • Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial
  • Using Mobile Health Gamification to Facilitate Cognitive Behavioral Therapy Skills Practice in Child Anxiety Treatment: Open Clinical Trial (Preprint)
  • Designing Smart Systems: Reframing Artificial Intelligence for Human-Centered Designers
  • Empirical Estimates of the Marginal Cost of Health Produced by a Healthcare System: Methodological Considerations from Country-Level Estimates
  • Fourth Annual Workshop on A/B Testing and Platform-Enabled Learning Research
  • Equitable Access to Intelligent Tutoring Systems Through Paper-Digital Integration
  • The rise of the super experiment
  • When a console game becomes CSCL: Play' participatory learning and 8-bit home computing in India
  • The power of play: Design lessons for increasing the lifespan of outdated computers
  • Cognitive artifacts: An art-science engagement
  • RumbleBlocks: Teaching science concepts to young children through a unity game
  • Using time pressure to promote mathematical fluency
  • The effects of adaptive sequencing algorithms on player engagement within an online game
  • Some consideration on the (in)effectiveness of residential energy feedback systems
  • Harmony of Opposites: Classical Source Texts and Translations
  • Developing the Healthy Actions and Lifestyles to Avoid Dementia or Hispanos y el ALTo a la Demencia program
  • Death of the Design Researcher? Creating Knowledge Resources for Designers Using Generative AI
  • Developing and evaluating a design method for positive artificial intelligence
  • Evaluating the alignment of AI with human emotions

james Lomas's public data