Matthew Rockloff

Prof. Matthew Rockloff received a Ph.D. in psychology from Florida Atlantic University in 1999. Dr Rockloff leads the Experimental Gambling Research Laboratory at CQUniversity. Dr Rockloff was named in the Top 15 Unijobs Lecturer of the Year Awards in 2011, 2012 and 2013. Dr Rockloff received the Ig Nobel Prize in Economics in 2017.

Publications

  • 18-Item Version of the Short Gambling Harm Screen (SGHS-18): Validation of Screen for Assessing Gambling-Related Harm among Finnish Population
  • Skin gambling predicts problematic gambling amongst adolescents when controlling for monetary gambling
  • Trajectories of wellbeing in people who live with gamblers experiencing a gambling problem: An 18-year longitudinal analysis of the Household, Income and Labour Dynamics in Australia (HILDA) survey
  • Loot box purchasing is linked to problem gambling in adolescents when controlling for monetary gambling participation
  • Promoting safer gambling via the removal of harmful sludge: a view on how behavioural science's ‘nudge’ concept relates to online gambling
  • Electronic Gaming Machine (EGM) Environments: Market Segments and Risk
  • Could EGM player-tracking systems help link gamblers to treatment services in Australia: a thematic analysis of counsellor and community educators’ perspectives
  • Young people who purchase loot boxes are more likely to have gambling problems: An online survey of adolescents and young adults living in NSW Australia
  • Legacy Gambling Harms: What Happens Once the Gambling Stops?
  • How gambling harms the wellbeing of family and others: a review
  • An experiment on the perceived efficacy of fear-based messages in online roulette
  • Gambling prevalence and gambling problems amongst land-based-only, online-only and mixed-mode gamblers in Australia: A national study
  • Stressful Life Events Precede Gambling Problems, and Continued Gambling Problems Exacerbate Stressful Life Events; A Life Course Calendar Study
  • Adolescents Who Play and Spend Money in Simulated Gambling Games Are at Heightened Risk of Gambling Problems
  • Parental Gambling and the Health and Wellbeing of Children Derived From Two Nationally Representative Cohorts of Australian Children
  • The effect of gambling problems on the subjective wellbeing of gamblers’ family and friends: Evidence from large-scale population research in Australia and Canada
  • Validating the short gambling harm screen against external benchmarks
  • Legacy gambling harms: What are they and how long do they last?
  • Jackpot Expiry: An Experimental Investigation of a New EGM Player-Protection Feature
  • How do Different Occupational Factors Influence Total, Occupational and Leisure-Time Physical Activity?
  • The Impact of Jackpots on EGM Gambling Behavior: A Review
  • The default option: Why a system of presumed consent may be effective at increasing rates of organ donation
  • EGM Jackpots and Player Behaviour: An In-venue Shadowing Study
  • Delusions of Expertise: The High Standard of Proof Needed to Demonstrate Skills at Horserace Handicapping
  • Associations between occupational indicators and total, work-based and leisure-time sitting: A cross-sectional study
  • The effect of mere presence on electronic gaming machine gambling
  • Validation of the Consumption Screen for Problem Gambling (CSPG)
  • Audience Influence on EGM Gambling: The Protective Effects of Having Others Watch You Play
  • Environmental Factors in the Choice of EGMs: A Discrete Choice Experiment
  • A population-level metric for gambling-related harm
  • A typical problem gambler affects six others
  • A tale of two countries: comparing disability weights for gambling problems in New Zealand and Australia
  • Development and validation of the Protective Gambling Beliefs Scale (PGBS)
  • Where’s the Bonus in Bonus Bets? Assessing Sports Bettors’ Comprehension of their True Cost
  • Til Debt Do Us Part: Comparing Gambling Harms Between Gamblers and Their Spouses
  • A Quantification of the Net Consumer Surplus from Gambling Participation
  • Contrasting Effects of Gambling Consumption and Gambling Problems on Subjective Wellbeing
  • Mobile EGM Games: Evidence That Simulated Games Encourage Real-Money Gambling
  • Encouraging Gamblers to Think Critically Using Generalised Analytical Priming is Ineffective at Reducing Gambling Biases
  • Measuring Behavioural Dependence in Gambling: A Case for Removing Harmful Consequences from the Assessment of Problem Gambling Pathology
  • Free-Spins Spur Gamblers to Quit EGMs Early: An Online EGM Study
  • Gamble with Your Head and Not Your Heart: A Conceptual Model for How Thinking-Style Promotes Irrational Gambling Beliefs
  • Beliefs About Gambling Mediate the Effect of Cognitive Style on Gambling Problems
  • Opportunity Costs or Not? Validating the Short Gambling Harm Screen against a Set of “Unimpeachable” Negative Impacts
  • The Evolution of Gambling-Related Harm Measurement: Lessons from the Last Decade
  • Protective Action and Risky Beliefs: The Relationship Between Religion and Gambling Fallacies
  • Training gamblers to re-think their gambling choices: How contextual analytical thinking may be useful in promoting safer gambling
  • Gambling Problems Are Associated with Alcohol Misuse and Insomnia: Results from a Representative National Telephone Survey
  • Are any samples representative or unbiased? reply to Pickering and Blaszczynski
  • Effect of contamination and purity priming on attitudes to vaccination and other health interventions: A randomised controlled experiment
  • Validation of a One Item Screen for Problem Gambling
  • The Social Contagion of Gambling: How Venue Size Contributes to Player Losses
  • Gambling on Electronic Gaming Machines is an Escape from Negative Self Reflection
  • Never Smile at a Crocodile: Betting on Electronic Gaming Machines is Intensified by Reptile-Induced Arousal
  • Full of sound and fury, signifying something: The impact of autonomic arousal on EGM gambling
  • The four Es 1-year later: A tool for predicting the development of gambling problems
  • An experiment on the social facilitation of gambling behavior
  • The four Es of problem gambling: A psychological measure of risk
  • Factor analysis of barriers to treatment for problem gambling
  • The Dynamics of Self-Evaluation
  • Focused Interactive Learning: A Tool for Active Class Discussion
  • Simulating the Social Context of Human Choice
  • Bedrock: Building Multi-Agent Simulation Applications
  • Focused Interactive Learning: A Tool for Active Class Discussion
  • The Dynamics of Self-Evaluation
  • Unambiguous evidence that over half of gambling problems in Australia are caused by electronic gambling machines: Results from a large-scale composite population study

Matthew Rockloff's public data