JM
Publications
- A Rapid HMI Prototyping Based on Personality Traits and AI for Social Connected Thermostats
- Using Deep Learning in Real-Time for Clothing Classification with Connected Thermostats
- A smooth and accepted transition to the future of cities based on the standard ISO 37120, artificial intelligence, and gamification constructors
- Empower saving energy into smart homes using a gamification structure by social products
- A Methodology to Motivate Students to Develop Transversal Competencies in Academic Courses Based on the Theory of Planned Behavior by using Gamification and ANNs
- A Model Using Artificial Neural Networks and Fuzzy Logic for Knowing the Consumer on Smart Thermostats as a S3 Product
- Health: Human-Machine Interaction, Medical Robotics, Patient Rehabilitation
- Energy Savings in Buildings Based on Image Depth Sensors for Human Activity Recognition
- Smart Homes as Enablers for Depression Pre-Diagnosis Using PHQ-9 on HMI through Fuzzy Logic Decision System
- Tailored gamification and serious game framework based on fuzzy logic for saving energy in connected thermostats
- Multi-sensor System, Gamification, and Artificial Intelligence for Benefit Elderly People
- Empower saving energy into smart communities using social products with a gamification structure for tailored Human–Machine Interfaces within smart homes
- Empowering saving energy at home through serious games on thermostat interfaces
- Evolving Gamified Smart Communities in Mexico to Save Energy in Communities through Intelligent Interfaces
- Designing a Consumer Framework for Social Products Within a Gamified Smart Home Context
- Smart City Concept Based on Cyber-Physical Social Systems with Hierarchical Ethical Agents Approach
- Embedded Real-Time Clothing Classifier Using One-Stage Methods for Saving Energy in Thermostats
- Human-Machine Interfaces for Socially Connected Devices: From Smart Households to Smart Cities
- Smart cities using social cyber-physical systems driven by education
- A Gamified HMI as a Response for Implementing a Smart-Sustainable University Campus
- A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part I
- Gamified Smart Grid Implementation Through Pico, Nano, and Microgrids in a Sustainable Campus
- The Energy 4.0 Concept and Its Relationship with the S3 Framework
- A Real-Time Adaptive Thermal Comfort Model for Sustainable Energy in Interactive Smart Homes: Part II
- Demand Side Management and Transactive Energy Strategies for Smart Cities
- Connected Citizens are Smart Citizens
- Keystone for Smart Communities—Smart Households
- The Smart C^{3} Model—Smart Citizens, Communities and Cities
- Smart Communities
- Smart Communities and Cities as a Unified Concept
- Current Smart Communities and Cities
- Data and AI Driving Smart Cities
- Framework for promoting social interaction and physical activity in elderly people using gamification and fuzzy logic strategy
- S4 Product Design Framework: A Gamification Strategy Based on Type 1 and 2 Fuzzy Logic
- Empower Saving Energy into Smart Communities using Social Products with a Gamification Structure for Tailored Human-Machine Interfaces within Smart Homes
- Energy Management System Based on a Gamified Application for Households
- Information Communication Technologies, Artificial Intelligence, and Social Robotics: a Complex-Thinking Vector in Higher Education?
- 3rd International Conference on Smart Multimedia, ICSM 2022
- Human-machine interfaces for socially connected devices: From smart households to smart cities
- Preface
- Circular economy strategy based on digital technologies and the S4 framework: a case study on smartphones
- A static rooftop shading system for year-round thermal comfort and energy savings in hot climates
- A Model Using Artificial Neural Networks and Fuzzy Logic for Knowing the Consumer on Smart Thermostats as a S3 Product
- Tomatorugoso: An Open-Access Tomato Brown Rugose Fruit Virus Dataset for Computer Visual Inspection
- Developing a virtual reality and AI-based framework for advanced digital manufacturing and nearshoring opportunities in Mexico
- Multi-Challenge-Based Learning in Engineering: A new model in Experiential Education
- Smart City Products and Their Materials Assessment Using the Pentagon Framework
- The Next Step in Challenge-Based Learning: Multiple Challenges in a Single Course in Engineering: A New Model in Experiential Education
- Advancing sustainable manufacturing: a case study on plastic recycling
- Smart interfaces to assist the operator in the context of industry 4.0 with a 5S human-centric approach
- A Comprehensive Framework Integrating ML, Automation Pyramid, and KPIs for Industry 5.0
- Potential of Social Robots and ICTs in Higher Education: Enhancing Complex Thinking and Meta-Competencies
- The Role of Personality Traits for Tailoring Immersive Experiences in Virtual Reality Environments
- Human Behavior and Personality Reduced Survey to Promote Machines and Human Interactions
- Multiplayer System for a Collaborative Experience Using Digital Technologies in a Physical Space
- Evaluating and Enhancing UV-C Seed Chambers Design for Urban and Peri-Urban Agriculture: A Multi-Criteria Approach using the Penta-S Model
- Proof of Concept: Creation of a Computer Vision Dataset for Tomato Brown Rugose Fruit Virus Detection
Usage metrics
Co-workers & collaborators
- CH
Claudia Hernández-Aguilar
- RR
Raul Romero-Galindo
- FD
Flavio Arturo Domínguez-Pacheco