DP
Publications
- Cipher Cities: Effective user interface design for building a digital social network around location-based gaming
- The ECOS green buildings project: Data dramatization, visualization and manipulation
- ‘Blind faith’. An experiment with narrative agency in game design
- 'Now everything looks like a game': Mobile phones and location-based games
- `Blind Faith'. An experiment with narrative agency in game design
- STAC living. Promoting efficient multi-residential buildings in subtropical climates.
- Measuring Online user engagement : the limitations of Web analytics
- The multi-platform user engagement and data visualisation tool
- The ECOS green buildings project : data dramatization, visualization and manipulation
- The ECOS Project. An interactive simulation to promote an ECO-friendly universe.
- Street reads - Creating mobile walking events
- Transmedia Practice : A Collective Approach
- A cognitive decision tool to optimise integrated weed management
- The Cube : a very large-scale interactive engagement space
- The Figmentum Project: appropriating information and communication technologies to animate our urban fabric
- Cipher cities
- Towards an intelligent learning system for the natural born cyborg
- The 10% rule. Maximising learning through collaborative game design
- How can we exploit mobile data to customise learning based on a student's environmental surroundings?
- Milk : students building mobile learning games in everyday places
- Alternate reality games and education innovation
- MiLK. Mobile Learning Kit
- MiLK: Transforming everyday places into dynamic learning spaces with mobile and web technologies
- Cipher cities : effective user interface design for building a digital social network around location-based gaming
- Lesser-known worlds : bridging the telematic flows with located human experience through game design
- Farm it right : the sustainable farming simulation
- Inventing future schools
- Location-based games : transforming everyday environments into dynamic learning spaces
- Making the most of MiLK : harnessing the contemporary culture and interests of natural born cyborg
- Mobile learning, social learning
- Interactive lounge : an interdisciplinary approach to the design of a gestural interaction device
- MILK : the Mobile Informal Learning Kit. Collaborating to design successful mobile learning applications
- Now everything looks like a game : Mobile phones and location-based games.
- SCOOT CBN
- SCOOT game event : families as partners in learning
- The SCOOT experience : games in place : collaborative interventions in socio-spatial practices
- ScuttleBot Mayhem: Robots, sensors and collaborative play
- Marvel Superhero Mirrors
- XCog: A scenario-based data simulator- Supporting weed management decisions for cotton farmers
- The figmentum project: Appropriating information and communication technologies to animate our urban fabric
- Milk: The mobile informal learning kit. Collaborating to design successful mobile learning applications
- Apps, Avatars, and Robots: The Future of Mental Healthcare
- The 10% rule. Maximising learning through collaborative game design
- The Marvel cinematic universe mixed reality mobile experience
- The Museum of Colliding Dimensions
- Future Fruit: Food Simulator and 3D Printer
- Exploring Audio Interfaces for Vertical Guidance in Augmented Reality via Hand-Based Feedback
- Collaborative online international learning for design education: A framework for studio-based learning
- Augmenting the dark: Exploring assistive micro-guidance in sonified mixed reality
- My Dream PC. A Cosy Game Installation
- Spaces and traces : the ecologies of mixed reality learning environments
- SCAPE sustainable urban design simulation
- The ZomPoc Project. A Large Scale Public ARG Event
- Lesser-known worlds: Bridging the telematic flows with located human experience through game design
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Co-workers & collaborators
- CA
Carla Amaral
- AE
Adriana Edral