The educational system aspires to use interactive tools more often as it proved to benefit a learning process. In media content, the design direction of the audio is a key element to the overall experience of the audience. Specifically, the good experience mostly comes from a sense of “ presence experienced immersion. The present study experiment with ” , a term used in psychology to describe an sonic design technics that can be used to combine an immersive experience to learning modules through the developmen t of a video game adventure, designed to experiment with the discussed theories in the literature review. A post mortem critical analysis of the project showed that it is possible to lead a player progression through the audio immersion, based on a learnin g process associating sounds and images, while gradually obscure from the latter. Then, a survey investigating the effectiveness of this practiceled research project. It identifies that audio immersion can be used in the learning process of mastering the mechanics of interactive content. However, it also showed the limitations and precautions associated with the use of audio in an educational learning process, particularly as it can be difficult to distinguish between the learning and gamified elements.