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Exploring Extreme Language in Gaming Communities

Version 2 2024-05-30, 08:22
Version 1 2023-10-19, 18:54
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posted on 2024-05-30, 08:22 authored by Sam Andrews, Joshua SkoczylisJoshua Skoczylis

There is ongoing speculation that extremism might be prevalent in video game communities, or that these communities are especially vulnerable to extremism. In a previous article for GNET, we outlined the current state of the literature on extremism and video games. While there is disagreement among many, there is an overarching concern that video game communities have a latent hostility to feminism and minorities, and this makes them vulnerable to reactionary and far-right ideologies. This concern is reflected by counter-terrorism police in the United Kingdom, and the United Nations Office of Counter-Terrorism. However, the evidence base for this is small, and the diversity of gaming communities draws into question whether we can consider gaming communities as a whole to be vulnerable. To contribute to this conversation, this Insight uses a dataset of 300,000 comments from three video game forums (subreddits) on Reddit to understand how prevalent extreme language is in these communities.

History

School affiliated with

  • School of Social and Political Sciences (Research Outputs)

Publication Title

The Global Network on Extremism and Technology (GNET)

Publisher

Global Internet Forum to Counter Terrorism (GIFCT)

Date Submitted

2022-01-26

Date Accepted

2022-01-05

Date of First Publication

2022-01-20

Date of Final Publication

2022-01-20

ePrints ID

47842

Usage metrics

    University of Lincoln (Research Outputs)

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