XR & Virtual Worlds Standardisation. A Global Overview.
Standardisation serves important purposes such as cost savings (in manufacturing costs, information costs, transaction costs, shipping costs, distribution costs, switching costs), simplification of work and achieving aspects of legal certainty. By using standards, manufacturers can concentrate on the truly innovative aspects of their products. Active participation in the standardisation of virtual reality and augmented reality can also bring companies significant advantages: on the one hand, they can contribute their own interests and, on the other, they can monitor the market and potential competitors. Active participation in standardisation enables a knowledge advantage and supports market opening strategies. By actively helping to shape the future through standards, companies have a direct influence on their subsequent application. They gain deeper insights into the background, interrelationships and logic of the standardisation topic. Above all, they benefit from the fact that all standardisation activities in the subject area of the respective committee are communicated transparently to all experts: this gives them the opportunity to get involved by submitting comments and voting on amendments and proposals for standards and draft standards. The networking aspects should not be underestimated either: Active participation leads to numerous professional contacts with colleagues from relevant organisations. There are therefore numerous arguments in favour of not only using norms, standards and guidelines passively - i.e. by applying them - but also actively helping to shape them.