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WEAVR: Immersive Cross-Reality Experiences in Esports

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posted on 2019-07-15, 12:05 authored by James Dean, Florian Block
“For the first time in generations, we’re witnessing the birth of a new major sport, and it’s happening with unprecedented speed.”
Esports by their very nature are data rich environments and have a young, tech savvy, early adopting audience who look to consume, engage and connect with content in ever increasing ways; the Weavr consortium plans to capitalise on this by developing a new broadcast framework that will not only change the way esports fans consume content but will also look to radically change how traditional sports content will be consumed.
The Weavr consortium, comprising of ESL, York University, dock10, Rewind, Cybula, and FocalPointVR with backing from the government’s Industrial Strategy Challenge Fund, will over the next two years develop and deliver a ground-breaking project creating a cross-reality viewing experience that allows fans to immerse themselves in high fidelity statistics, visualisations and data-driven stories, give them hyper-personalised insights into the live matches and allow them to switch seamlessly between virtual and physical viewing platforms as well as utilise second screens to watch immersive esports content on the go.

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