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Hololens: Computational Architecture at Large Scales

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posted on 2016-09-22, 16:01 authored by Paul HockettPaul Hockett, Tim Ingleby

The hololens (microsoft.com/microsoft-hololens/) is here! Welcome to the future, with augmented/mixed reality. This week, a look at 3D visualization via a custom Unity Hololens application, with a focus on computational architecture at large scale. The use of Unity here is basic, but in principle this workflow allows for full interactive and programmatic content to be developed for the hololens.

Additional notes & links:
- Holograms 100 tutorial (Microsoft) for the basics of Unity -> Hololens. developer.microsoft.com/en-us/windows/holographic/holograms_100
- Grasshopper plug-in for Rhino: grasshopper3d.com
- Rhino: rhino3d.com
- Unity: unity3d.com

Visit femtolab.ca for more.

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