We are all programmers now: From bits to blobs

Presented here is a research-through-design exploration into a collaborative process of developing a computer technology in which the visual designer has control. This paper presents the iterative negotiations and key turning points in the process of developing commissioned artifacts used to create and push the boundaries of the software. During this process visual designers learned how to creatively exploit the technology, hack the parameters, work around rules and play with accidents to create technologically enriched interactive patterns. We discuss the designer’s role in this software development process as the link be- tween the technology and the user.

There is a shift from the seperation of programming codes and adding imagery later to designing imagery that is interactive.