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Measuring Uncertainty in Games: Design and Preliminary Validation

journal contribution
posted on 2025-04-04, 15:58 authored by Christopher Power, Alena Denisova, Themis PapaioannouThemis Papaioannou, Paul Cairns

Uncertainty is an important element of game play, which is widely believed to act as a precondition for player experience (PX). To investigate the concept and examine its relation to other PX concepts, we should be able to measure it. We present the design and preliminary results of the validation of the Player Uncertainty in Games (PUG) questionnaire. Based on various sources from games user research and work done with regards to searching digital archives, we designed a questionnaire that measures the experience of uncertainty in games. The scale was refined down to 66 items via interviews with players and expert reviews, which was then validated and further refined based on data gathered from gamers in an online survey. The Principal Component Analysis showed high level of internal consistency for the scale and each of its four factors: Disorientation, Exploration, Prospect, and Randomness. This work demonstrates the initial findings towards a validated tool for measuring uncertainty of players in digital games.

History

School affiliated with

  • School of Computer Science (Research Outputs)

Publication Title

CHI EA '17: Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems

Pages/Article Number

2839 - 2845

Publisher

Association for Computer Machinery (ACM)

ISBN

978-1-4503-4656-6

Date Accepted

2017-05-06

Date of Final Publication

2017-05-06

Open Access Status

  • Not Open Access

Will your conference paper be published in proceedings?

  • N/A

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    University of Lincoln (Research Outputs)

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