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EUROMICRO'08 - Nascimento,Almeida,Meira-CaseStudySPLMobileGame_stamped.pdf (249.87 kB)

A Case Study in Software Product Lines - The Case of the Mobile Game Domain

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posted on 2012-10-16, 12:08 authored by Leandro NascimentoLeandro Nascimento, Eduardo Almeida, Silvio MeiraSilvio Meira

Software Product Lines (SPL) processes aregradually being adopted by many companies in severaldomains. A particular domain where the adoption ofsuch processes may bring relevant benefits is themobile applications domain given the big diversity ofhandsets, although the characteristics of this domainusually create barriers to apply these processes inpractice, such as, restrictions of memory size andprocessing power and different API implementationsby different manufacturers. In this context, this workpresents briefly a practical approach to implementcore assets in a SPL applied to the mobile gamedomain combining the good practices from the alreadypublished processes and describes in details a casestudy performed with the application of this approach,based on three differentadventure mobile games. Theresults of the case study have shown the approach canbe suitable for the domain in question.

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