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Elevator scenes: A

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posted on 2011-12-30, 18:39 authored by Sandeep Subramanian, Luiz A Knaut, Christian Beaudoin, Bradford J McFadyen, Anatol G Feldman, Mindy F Levin

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Taken from "Virtual reality environments for post-stroke arm rehabilitation"

http://www.jneuroengrehab.com/content/4/1/20

Journal of NeuroEngineering and Rehabilitation 2007;4():20-20.

Published online 22 Jun 2007

PMCID:PMC1920518.

Spheres represent marker positions on the subject's arm and trunk and the cube in front of Target 1 is the offset added to detect collision between the fingertip and the target. B. The virtual environment as it appears to the subject in the head-mounted display. The subject is cued to reach Target 3. The participant's score is indicated on the top right of each panel.

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