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Informative sound design in video games

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conference contribution
posted on 2025-05-11, 08:03 authored by Patrick Ng, Keith NesbittKeith Nesbitt
The importance of sound is quite well known in video games. Although frequently in the past sound was simply used to increase the immersion of the player. Now there is a growing interest in using sound as a means for providing the player with additional information. While the use of sound for displaying information has been a topic of research for a number of years, research into the area of informative sound design for games hasn't been widely investigated as such. As a result proper guidelines for game developers to follow when attempting to design informative sound for a game haven't been broadly established. In addition, there has been almost no work done in considering specific genres such as Real Time Strategy and First-Person Shooter games and how sounds can be best used to provide players with information in these types of games. In this work we review previous approaches to sound design including the use of patterns. We then review these approaches in relation to sound design for both FPS and RTS games. Finally we present some key design patterns in relation to these genres.

History

Source title

Proceedings of the 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death 2013

Name of conference

9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, 2013 (IE '13)

Location

Melbourne

Start date

2013-09-30

End date

2013-10-01

Publisher

ACM

Place published

New York

Language

  • en, English

College/Research Centre

Faculty of Science and Information Technology

School

School of Design, Communication and Information Technology

Rights statement

© ACM (2013). This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in IE '13 Proceedings of The 9th Australasian Conference on Interactive Entertainment: Matters of Life and Death, http://doi.acm.org/10.1145/2513002.2513015.

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