This is the description of the workshop Using Network Analysis to Understand Cultural Representations of Machine Vision held at NORDMEDIA 2019, with the handout for the Gephi tutorial and the dataset used in the tutorial. This is early data from the database we are building to map representations of machine vision in art, games and narratives.
More information:
Rettberg, Jill W., Marianne Gunderson, Ragnhild Solberg, Linda Kronman, and Linn H. Stokkedal. 2019. “Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives.” MediArXiv. July 4. doi:10.33767/osf.io/fvwm8.
Funding
Machine Vision in Everyday Life: Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media