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chapter
posted on 2024-03-13, 09:15authored byGrethe Mitchell, Andy Clarke
This chapter explores the sonic subcultures of videogame art and videogame-related fan art. It looks at the work of videogame musicians - not those producing the music for commercial games - but artists and hobbyists who produce musci by hacking and reprogramming videogame hardware, or by sampling in-game sound effects and music for use in their own compositions. It discusses the motivations and methodologies behind some of this work. It explores
History
School affiliated with
Lincoln School of Creative Arts (Research Outputs)
Publication Title
Situated Play: DiGRA 2007 Conference Proceedings
Pages/Article Number
393-399
Publisher
Interfaculty Initiative in Information Studies, University of Tokyo.