WS4_Paper4_Aydin-Schnabel.pdf (602.1 kB)
WS4_Paper4_Aydin-Schnabel.pdf
journal contribution
posted on 2017-06-02, 14:11 authored by Serdar AydinSerdar Aydin, Marc Aurel Schnabel“The Museum of Gamers” is a work in progress to program an
online and digitally enhanced museum experience within an
ecosystem of alternate realities. It demonstrates an integration of
prototypical ideas as a special installation of three engagement
types. The first deploys a laptop, a Kinect sensor and a wide-screen
monitor; the second one runs through smartphones and tablets;
and the third type of engagement is a 3D virtual reality cave
system that uses three tablet devices and an embodying screen in
front. In order to demonstrate the user engagement in this
ecosystem, this paper depicts a digital heritage case scenario based
on a public demo show at the national museum and art gallery of
New Zealand, Te Papa Tongarewa. As an integrated part of the
case scenario, an assessment model is delineated with preliminary
results to discuss how this ecosystem is planned to manage the
added value of its participatory process for digital content making.
With the assessment model, this paper is among the first to
investigate the cybernetics field to design a feedback mechanism
between alternate realities for digital content generation in a
collaboration between the fields of TV and GLAMs.