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WS4_Paper4_Aydin-Schnabel.pdf (602.1 kB)

WS4_Paper4_Aydin-Schnabel.pdf

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journal contribution
posted on 2017-06-02, 14:11 authored by Serdar AydinSerdar Aydin, Marc Aurel Schnabel
“The Museum of Gamers” is a work in progress to program an online and digitally enhanced museum experience within an ecosystem of alternate realities. It demonstrates an integration of prototypical ideas as a special installation of three engagement types. The first deploys a laptop, a Kinect sensor and a wide-screen monitor; the second one runs through smartphones and tablets; and the third type of engagement is a 3D virtual reality cave system that uses three tablet devices and an embodying screen in front. In order to demonstrate the user engagement in this ecosystem, this paper depicts a digital heritage case scenario based on a public demo show at the national museum and art gallery of New Zealand, Te Papa Tongarewa. As an integrated part of the case scenario, an assessment model is delineated with preliminary results to discuss how this ecosystem is planned to manage the added value of its participatory process for digital content making. With the assessment model, this paper is among the first to investigate the cybernetics field to design a feedback mechanism between alternate realities for digital content generation in a collaboration between the fields of TV and GLAMs.

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