Transactions of the Digital Games Research Association -- Vol. 4, No. 2

2018-11-07T19:09:26Z (GMT) by MARTIN GIBBS
Selected Articles from the 2017 International DIGRA Conference<div><br></div><div>1. <i>How Players Speak to an Intelligent Game Character Using Natural Language Messages</i></div><div>Fraser Allison, Ewa Luger, & Katja Hofmann</div><div><br></div><div>2. <i>"If you are feeling bold, ask for $3" Value Crafting and Indie Game Developers</i></div><div>Mia Consalvo & Christopher A. Paul<br></div><div><br></div><div>3. <i>Glitch Horror: BEN Drowned and the Fallibility of Technology in Game Fan Fiction</i></div><div>Emily E. Crawford</div><div><br></div><div>4. <i>Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2016</i></div><div>Emily M. Reed</div><div><i><br></i></div><div>5. <i>Modeling and Designing for Key Elements of Curiosity Risking Failure, Valuing Questions</i></div><div><div>Alexandra To, Jarrek Holmes, Elaine Fath, Eda</div><div>Zhang, Geoff Kaufman, & Jessica Hammer</div></div><div><br></div><div>6. <i>Heritage Destruction and Videogames Ethical Challenges of the Representation of Cultural Heritage</i></div><div><div>José Antonio González Zarandona, Adam</div><div>Chapman, & Darshana Jayemanne</div><div><br></div><div>7. <i>Considering play: From method to analysis</i></div><div>Jasper van Vught & René Glas</div></div>