Teacher Pioneers

2016-12-28T00:00:00Z (GMT) by Caro Williams


  • 1. WarLords!: Deconstructing Digital Games for Classroom Use By Seann Dikkers
  • 2. Finding the Journal of Odysseus: Making and Using Alternate Reality Games in the Classroom By John Fallon
  • 3. Beyond Gameplay—Using Role-Playing Game Creation to Teach Beowulf in a High School English Class By Kip Glazer
  • 4. Immersive Learning—Using Role-Playing Games to Teach Creative Writing, Literature, and History By Trent Hergenrader
  • 5. The Ward Game: How McMurphy, McLuhan, and MacGyver Might Free Us From McEducation By Paul Darvasi

PART II. USING PREEXISTING PLATFORMS 6. Conservation of Momentum By Cameron Pittman

  • 7. Gone Home and the Apocalypse of High School English By Paul Darvasi
  • 8. A Space to Create: Teaching With Minecraft By Jason Wilmot
  • 9. Teaching Earth Science With Minecraft By Megan Pusey
  • 10. Unlocking a Mystery: Designing a Resilient Place-Based Game By John Martin
  • 11. Adventures in ARIS: The Affordances of Designing Place-Based Augmented Reality Games in the University Classroom By Laini Kavaloski


  • 12. A First-Year Teacher’s Experience With PBL and Lego Robotics By William Vann
  • 13. E-textiles to Teach Electricity: An Experiential, Aesthetic, Handcrafted Approach to Science By James Howell, Colby Tofel-Grehl, Deborah A. Fields, and Gabriella J. Ducamp
  • 14. Kingdoms of Adarya: Considering the Ethics of a Game for Schooling By Lucas Cook and Sean C. Duncan
  • 15. From Improvisational Puzzle to Interest-Driven Inquiry BY TIM SAUNDERS AND JEREMIAH KALIR
  • 16. Teaching the Iterative Process Through Game Design and Development By Steve Isaacs
  • 17. Teachers as Hackers: A New Approach to Teacher Professional Development Using a Hackathon Model By Kip Glazer and David Ng
  • 18. Rewriting the Rules of School: A New Game to Play By Seann Dikkers
  • Conclusion: Good Game: On the Limitations of Puzzles and Possibilities for Gameful Learning By Jeremiah Kalir