Tabletop: Analog Game Design

2018-06-30T17:06:07Z (GMT) by Greg Costikyan
<p>DESIGNING TABLETOP GAMES</p> <ul> <li>The Three-Player Problem <em>Lewis Puslifer</em></li> <li>Simulation Game Design <em>James F. Dunnigan</em></li> <li>Randomness, Player Choice, and Player Experience <em>John Kaufeld</em></li> <li>Dice as Dramaturge <em>Chris Klug</em></li> <li>Designing for Publishing <em>JT Smith</em></li> <li>Simply Knizia <em>Kevin Jacklin</em></li> <li>Filtering Feedback <em>Ira Fa</em>y</li> <li>15 Games in 15 Years <em>Stone Librande</em></li> </ul> GAME ANALYSES <ul> <li>Settlers of Catan <em>Ian Schreiber</em></li> <li>Conquest <em>David Parlett</em></li> <li>Fair Isn't Funny: The Design of Cosmic Encounter <em>Peter Olotka</em></li> <li>The Greatest Gift <em>Ray Mazza</em></li> <li>Pandemic <em>John Sharp</em></li> <li>Design Lessons from Poker <em>Richard Garfield</em></li> <li>Ra <em>Brian Magerko</em></li> <li>Train <em>Simon Ferrari</em></li> <li>Twilight Struggle <em>Pat Harrigan and Noah Wardrip-Fruin</em></li> </ul> THE STUDY OF TABLETOP GAMES <ul> <li>Understanding Strategic Boardgames as Computational Thinking Training Machines <em>Matthew Berland</em></li> <li>Boardgame Aesthetics <em>Greg Costikyan</em></li> <li>Improv <em>Brenda Bakker Harger</em></li> </ul>