posted on 2020-03-25, 17:23authored byJ. Madden, S. Pandita, J. P. Schuldt, B. Kim, A. S. Won, N. G. Holmes
Regression analysis models for students’ post-score with main effects for pre-score, condition, gender, video game experience, VR experience, and students’ major and interactions between condition and gender, VR experience, and video game experience. Gender and video game experience are analyzed in separate models as the variables were highly correlated.