Behind the Black Box: Sessions with Game Engine Programmers

<div><b>Table of Contents</b></div><div><br></div><div>- Foreward</div><div><i>Cort Stratton</i></div><div><br></div><div>- Why Game Engine Development is Worth Learning</div><div><i>Casey Muratori</i></div><div><br></div><div>- An Engine Developer's Toolbox</div><div><i>Jeff Preshing</i></div><div><br></div><div>- Engine Programming is All Plumbing</div><div><i>Amandine Coget</i></div><div><br></div><div>- The Definition and Beginning of a Game Engine</div><div><i>Adam Serdar</i></div><div><br></div><div>- Growing Pains in Engine Development</div><div><i>Aras Pranckevičius</i></div><div><br></div><div>- Wisdom from Working at AAA Studios for 15 Years</div><div><i>Elan Ruskin</i></div><div><br></div><div>- Going Beyond the Books</div><div><i>Shanee Nishry</i></div><div><br></div><div>- Thinking About the Data</div><div><i>Martin Middleton</i></div><div><br></div><div>- The Engine Sandwich: Made with Super Meat</div><div><i>Tommy Refenes</i></div><div><br></div><div>- A Lost Art</div><div><i>Raymond Graham</i></div>