Architecture Narratives: Framework for Geometry Adaptation through Representations of Voxels and Tetra-Meshes

2018-10-08T15:19:21Z (GMT) by Adie Awad Fareez Alnobani
“To raise a question of typology in architecture is to raise a question of nature of the architecture work itself” Moneo, Rafael. Oppositions 13. On Typology. 1978.. <br> <br>” The role of architects is not about designing a building or a city as to catalyze them; to act that they may evolve, … the built environment, become even more dependent upon meaningful information transfer” Frazer, John. On Gordon Pask. An Evolutionary Architecture. 1995<br> <br>The growing influence of computing and digital technologies in architecture is creating a landscape of rapid change in both societal and urban structures. It is critical to explore a framework for architectural production that adapts and constantly negotiates with its context, conceiving of built forms as entities capable of resilient and adaptive behavior.<br>This research explores possible mediating languages capable of embodying traces of generative behavior resulting in geometries that are adaptable to context and design decisions. More Precisely, it explores voxels and Tetra Meshes as computational representations affording morphological and adaptive behavior in architecture.<br>This thesis explores the question: Can a simulation environment bring to light the specific geometric affordances of voxels and Tetra Meshes in a way that enables morphological changes that suggest this adaptiveness? <br>