Video displaying game and nasal accelerometer (Cler et al., 2017) Gabriel J. Cler Talia Mittelman Maia N. Braden Geralyn Harvey Woodnorth Cara E. Stepp 10.23641/asha.5116828.v1 https://asha.figshare.com/articles/media/Video_displaying_game_and_nasal_accelerometer_Cler_et_al_2017_/5116828 Video shows game and nasal accelerometer used in this study. Users play the game as a ninja fighting evil robots by using just their speech. Game play for feedback and no-feedback stages are identical: a robot appears, and the user is prompted to repeat one of the stimuli CVCs (e.g., mom, nun, bag, bead) three times. Feedback stages prompted participants to increase their nasalization on nasal stimuli and decrease their nasalization on nonnasal stimuli, as shown in the video.<div><br></div><div>Cler, G. J., Mittelman, T., Braden, M. N., Woodnorth, G. H., & Stepp, C. E. (2017). Video game rehabilitation of velopharyngeal dysfunction: A case series. <i>Journal of Speech, Language, and Hearing Research, 60</i>(6S), 1800–1809.<br><div><br></div><div><br></div></div> 2017-06-22 19:54:43 video games velopharyngeal velopharyngeal dysfunction case series technical report nasalization speech at-home therapy children interactive home rehabilitation Linguistic Processes (incl. Speech Production and Comprehension) Rehabilitation and Therapy (excl. Physiotherapy)