TY - DATA T1 - Testing and Evaluation of Preference Marketplace Web Application PY - 2017/03/15 AU - Samet Isaev AU - Mariale Moreno AU - Harris Makatsoris UR - https://cord.cranfield.ac.uk/articles/dataset/Testing_and_Evaluation_of_Preference_Marketplace_Web_Application/4740397 DO - 10.17862/cranfield.rd.4740397.v1 L4 - https://ndownloader.figshare.com/files/7744909 L4 - https://ndownloader.figshare.com/files/7744927 L4 - https://ndownloader.figshare.com/files/7744951 L4 - https://ndownloader.figshare.com/files/7746118 L4 - https://ndownloader.figshare.com/files/7796596 L4 - https://ndownloader.figshare.com/files/7796599 L4 - https://ndownloader.figshare.com/files/7796602 KW - Digital crowdsourcing KW - preference marketplace KW - gamification KW - new oodporuct development KW - Flexible Manufacturing Systems KW - Food Processing KW - Consumer-Oriented Product or Service Development N2 - Preference marketplace is digital crowdsourcing tool which employs game mechanics to engage consumers in order to understand their requirements and prioritise the most required product attributes and concepts. A number of case study including food and beverage products has been employed to test the performance of the platform. This platform is web application under development by the Harris Makatsoris research group. Workshops were organised by theĀ Harris Makatsoris research group to collect data at Cranfield University. ER -