%0 Conference Paper %A Oates, Ed %D 2016 %T Crowdsourcing with serious games for defence procurement: reducing 'In-Service' modifications through early mass-user engagement %U https://cord.cranfield.ac.uk/articles/poster/Crowdsourcing_with_serious_games_for_defence_procurement_reducing_In-Service_modifications_through_early_mass-user_engagement/4288325 %R 10.17862/cranfield.rd.4288325.v1 %2 https://ndownloader.figshare.com/files/6989891 %K Crowdsource %K serious games %K Open Source %K DSDS16 poster %K DSDS16 %K Business and Management not elsewhere classified %X

Poster presentation at the 2016 Defence and Security Doctoral Symposium.

This study takes a novel approach to Human-Computer Interface design within defence procurement. Through the use of a Serious Game, developed using Open Source coding techniques and internally Crowdsourced, the detailed design of defence equipment is developed through a wider than usual range of user perspectives. Initial results show a quantitative and qualitative link between user designed features and mission success.

%I Cranfield Online Research Data (CORD)