10.4225/03/56E0CDB1A769E Misha Myers Misha Myers Nina Sabnani Nina Sabnani Anirudha Joshi Anirudha Joshi Saswat Mahapatra Saswat Mahapatra Sustaining Stories: Story in games for social impact Monash University 2016 Social impact games Serious games Interactive storytelling Participatory design Game-based learning Digital Humanities 2016-03-10 01:28:14 Conference contribution https://bridges.monash.edu/articles/conference_contribution/Sustaining_Stories_Story_in_games_for_social_impact/3102031 This paper was presented at <i>Storystorm Workshop</i> at the <i>ACM Design of Interaction Systems Conference 2014</i>, Vancouver, 21-25 June. <br><br>Storying in games can effectively promote pro-social<br>purposes by bringing complex systems, social issues,<br>cultural knowledge and practices to life. This paper<br>considers a case study of the game ‘Bumper Crop’<br>developed in a specific socio-cultural context with small<br>farmers in India aimed at communicating the real life<br>issues and challenges they face, along with those of<br>rural development and maintenance of sustainable<br>agricultural practices. In particular, it discusses the<br>way that stories operate within the game and in social<br>impact games in general and how they are an effective<br>mediated environment for knowledge integration and<br>identification.<br>