Travellersim Agent Based Model

2012-04-30T14:25:44Z (GMT) by Shawn Graham James Steiner
<p>This is the Netlogo4.1 code for the Travellersim model. An online implementation of the model may be found <a href="">here</a>. This version contains optimizations & cleaned up code produced by Andrew Bevan, to whom I am grateful.</p> <p>The model is a re-implementation of the Rihll & Wilson gravity settlement model:</p> <p>Rihll, T. and Wilson, A., Modelling settlement structures in ancient greece:<br>new approaches to the polis, in City and country in the ancient world, eds.<br>Rich, J. and Wallace-Hadrill, A., chapter 3 (1991).</p> <p>Our model & our interpretation of the results was published in</p> <p>2008 (with J. Steiner)  “Travellersim: Growing Settlement Structures and Territories with Agent-Based Modelling” in Jeffrey T. Clark and Emily M. Hagemeister (eds) <em>Digital Discovery: Exploring New Frontiers in Human Heritage. CAA 2006. Computer Applications and Quantitative Methods in Archaeology. Proceedings of the 34th Conference, Fargo, United States, April 2006</em>. Budapest: Archaeolingua. [<a href=""><strong>PDF</strong></a>]</p>
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