Graham, Shawn Steiner, James Travellersim Agent Based Model <p>This is the Netlogo4.1 code for the Travellersim model. An online implementation of the model may be found <a href="http://graeworks.net/abm/Travellersim.html">here</a>. This version contains optimizations & cleaned up code produced by Andrew Bevan, to whom I am grateful.</p> <p>The model is a re-implementation of the Rihll & Wilson gravity settlement model:</p> <p>Rihll, T. and Wilson, A., Modelling settlement structures in ancient greece:<br>new approaches to the polis, in City and country in the ancient world, eds.<br>Rich, J. and Wallace-Hadrill, A., chapter 3 (1991).</p> <p>Our model & our interpretation of the results was published in</p> <p>2008 (with J. Steiner)  “Travellersim: Growing Settlement Structures and Territories with Agent-Based Modelling” in Jeffrey T. Clark and Emily M. Hagemeister (eds) <em>Digital Discovery: Exploring New Frontiers in Human Heritage. CAA 2006. Computer Applications and Quantitative Methods in Archaeology. Proceedings of the 34th Conference, Fargo, United States, April 2006</em>. Budapest: Archaeolingua. [<a href="http://electricarchaeologist.files.wordpress.com/2007/06/travellersim-preprint.pdf"><strong>PDF</strong></a>]</p> agentbased;archaeology;simulation;simulation;Archaeology 2012-04-30
    https://figshare.com/articles/dataset/Travellersim_Agent_Based_Model/91976
10.6084/m9.figshare.91976.v1